Post by Adminenkainen on Oct 19, 2015 5:35:19 GMT
This was the Fall 2012 issue, or the "Special Fan Fiction Issue", as it said on the cover. It 13 pages of content (16 pages total).
The first article was an optional alternative combat system for melee, based on some old rules I had used in a message board-based game once. They worked pretty well on a message board (my old Superland campaign); I've no idea, though, if they'd play well in a live session, as it's never been playtested that way.
The 1st ed. version of Book III: Underworld and Metropolis Adventures used to contain a "how to play" narrative (admittedly light on the "how to play" part) featuring a bunch of public domain heroes going into Reuter Mansion (the same hideout from that same book). I doubled the length of this narrative on Fanfiction.net by adding a second part and, here, I at last published a third part extending the story further. It was never finished, though, and as I found it unsatisfying, will likely never be finished.
Next was what may have been my first try ever at writing a Western, the "Lone Marshal" story being a prequel to a story I'd recently read in Dell's The Comics #3.
David Brashear was a fanfiction writer working for the DC Anthology website at the same time I was. When he started writing stories using public domain heroes, like Madam Fatal, I asked him for permission to reprint them in TTC, which is how you get the first of his four Madam Fatal stories here.
There's also a short article on new trap ideas, a Mobster Spotlight column with two new mobster types in it, and some outtakes from Supplement IV: Captains, Magicians, and Incredible Men -- "Daredevil" Barry Finn, who was cut entirely, and some material I'd written in the past about Superman that didn't make the cut (it contained more conjecture than the other entries that made it into Supp IV. Lastly, I tried for awhile converting single pages of the "Green Mask" Hero from Fox Comics into comedy pieces by re-writing much of the dialogue. This was the second Green Mask installment.
The first article was an optional alternative combat system for melee, based on some old rules I had used in a message board-based game once. They worked pretty well on a message board (my old Superland campaign); I've no idea, though, if they'd play well in a live session, as it's never been playtested that way.
The 1st ed. version of Book III: Underworld and Metropolis Adventures used to contain a "how to play" narrative (admittedly light on the "how to play" part) featuring a bunch of public domain heroes going into Reuter Mansion (the same hideout from that same book). I doubled the length of this narrative on Fanfiction.net by adding a second part and, here, I at last published a third part extending the story further. It was never finished, though, and as I found it unsatisfying, will likely never be finished.
Next was what may have been my first try ever at writing a Western, the "Lone Marshal" story being a prequel to a story I'd recently read in Dell's The Comics #3.
David Brashear was a fanfiction writer working for the DC Anthology website at the same time I was. When he started writing stories using public domain heroes, like Madam Fatal, I asked him for permission to reprint them in TTC, which is how you get the first of his four Madam Fatal stories here.
There's also a short article on new trap ideas, a Mobster Spotlight column with two new mobster types in it, and some outtakes from Supplement IV: Captains, Magicians, and Incredible Men -- "Daredevil" Barry Finn, who was cut entirely, and some material I'd written in the past about Superman that didn't make the cut (it contained more conjecture than the other entries that made it into Supp IV. Lastly, I tried for awhile converting single pages of the "Green Mask" Hero from Fox Comics into comedy pieces by re-writing much of the dialogue. This was the second Green Mask installment.