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Post by Adminenkainen on Jan 7, 2021 16:21:32 GMT
I figured we needed a new post in the new year, so...
I received an email yesterday from Amazon saying that the delivery of my latest round of proof copies is delayed. So no announcement yet if I'll have new books ready for POD yet.
I have slowly begun work on the next anniversary edition of The Trophy Case. Much of the contents will just be discarded scraps of work I've collected over the last two years, but I'm wondering if we couldn't take Order99's thread on alternate classes and hone that, in full view on the message board, into a long article.
I have lately become very disgruntled with Facebook and may be killing a Marvel Super Heroes campaign I was running on there, so as to spend less time on the site. I probably could not get more than 1-2 of them to agree to continue over here, after switching the campaign to H&H. What I might do is run a solo campaign for myself on here, but one that others can jump in and post as any character in the story to influence the story. The more I think about it, the more I think that could be an interesting experiment.
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Post by order99 on Jan 8, 2021 0:50:45 GMT
Well Scott, you know by now that anything I contribute to the Forums is up for grabs by anybody, ever, so use my half-baked ideas for anything you want... I would probably say that the Classes most likely to be H&H compatible (and balanced) might be the Summoner, Speedster and Science Hero. While the Pulp Hero and Subclasses seem H&H compatible rules-wise (and probably balanced with the Main Four Classes from H&H 2nd Edition)they seem thematically different to the point of wanting a custom campaign setting. Doc Savage, The Shadow, The Green Hornet and Zorro always seemed different in Pulps than they did in Comics... BTW Scott-any thought of revising some of your own Classes? I'm sure you could do a better Scientist MK II than that quick hash I threw together, and it might be interesting to see a Trickster MK II... Would the original Spy from Trophy Case(v2#5) now be overshadowed by the Mysteryman? Would Detective, Explorer or Aviator still be valid as Classes, or would they be better modeled as just character fluff-with a Fighter roughing up Hoodlums for info, a Mysteryman using Stunts, a M-U using Spells and all three using SCMs? A Fighter, Mysteryman or Superhero could all call themselves 'Jungle Lords' and have animal SCMs-and since all Languages in H&H are pretty much Save vs Plot literally anyone could try to 'Speak Elephant'... My New Year's resolutions are a bit simpler myself: 1) Outlast Covid-19 2) find a way to synch schedules with my Players 3) GAME already! As far as Solo campaigns go-all you would need are enough Random Tables to make it work-and for some reason the Encounter Table on page 24 of 2nd Edition leaps out at me as a good 'generic outcome' table ('Is there a clue? [rolls 11+ WIS mod of +1] Yes there is, and it's the crucial one!') Then again, you created Save vs Plot for the same reason, so I might be guilding the lily there...
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Post by Adminenkainen on Jan 8, 2021 18:31:55 GMT
I've said many times before that I'm not satisfied with the scientist class and have never figured out how to fix it to my satisfaction. In every version it's just felt clunky to me.
I would probably expunge the trickster and the spy classes, but I think the aviator, detective, and explorer still have legs and might need revisiting, or full inclusion in the (maybe some day still?) Advanced Hideouts & Hoodlums Heroes Handbook.
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Post by maxwellchris on Jan 10, 2021 1:30:19 GMT
I'm all for an Advanced H&H Heroes Handbook (of course)! And I would love to try actually playing some H&H here on the board, if the pace wasn't too fast and furious, as I have proven that I couldn't keep up with the pace of that very FB Marvel game that Scott was referring to!
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Post by Adminenkainen on Jan 10, 2021 1:55:56 GMT
That's one player (but only if I don't post as often as I'd like...)!
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