|
Post by Adminenkainen on Feb 19, 2019 16:16:05 GMT
HIDEOUTS AND HOODLUMS HERO RECORD Hero Name __ Golden Boy __ Alignment __Lawful Real Name __Liw Sungam __ Armor Class __9__ Class __Superhero__ Level/Title __2/Great Man__ Race __Human__ Move __60__ Strength __11__ Saves Experience Points __2,200__ Intelligence __12__ Mi 13 Wisdom __14__ Po 13 Hit Points __15__ Constitution __13__ Pl 16 Dexterity __9__ Sc 15 To Hit AC 9: __10__ Charisma __9__ Sp 15 Wrecking Things (by turning into Aluminum for strength, or Magnesium to combust and melt things): Doors - 7, Machines - 10, Generators - 13, Robots - 15, Cars - 17 Powers: Golden Boy can transform his body into one metal, once per day, without any harm to himself. Each metal bestows a certain power: Sodium - features become soft and moldable, though they are silver in color unless make-up is applied (Change Self). Lithium - body becomes half as heavy and falls safely (Feather Landing). Aluminum - body becomes strong and/or resilient (Get Tough, Nigh-Invulnerable Skin, or Raise Car) (Since that looks garbled, I'm including the formatted version as an attachment -- Golden Boy.doc (17 KB))
|
|
|
Post by dspurrier on Feb 20, 2019 9:51:45 GMT
HIDEOUTS AND HOODLUMS HERO RECORD
Hero Name: Strategic Protection of Humans Robot(Spehr)
Class: Superhero title: Great Man Race: Android
Level: 2 XP: 1750 xp bonus: +10% Align: Lawful
STR: 13 INT: 11 WIS: 17 +1 to wreck things DEX: 13 CON: 16 +1 to hp per die CHA: 9
HP: 15 AC: 6
Special Abilities:
Melting Things: Android superheroes wreck things by melting them and can do so at a range of 20 ft. per level. Anyone touching the melting things takes 1-6 points of damage.
Fiery Jet: Able to generate lift by projecting fire behind them, androids can make an 36 feet high jump
Too Hot to Hit: An Armor Class of 7
Technology Awareness: They note new technology, including recognizing other androids for what they are. There is no established die roll or rule for using these abilities; exactly what the Android does or does not perceive is up to the Editor.
Saving Throw: They have a +2 bonus to saving throws against poison, but against poison gas only.
Vulnerabilities: Androids are vulnerable to water (at least 2 gallons), nitrogen (in either gas or liquid form), and lack of oxygen. An android subjected to any of these three loses all benefits except for noting new technology for 1-6 turns.
Powers: SPEHR has been enhanced by the government to activate when crisis exist: ( 1x day) 1. Defensive mode: Get tough 2. Offensive mode: Multi attack 3. enhancement mode: Outrun train or raise car
Wrecking things: Using his fire powers of melting or by shear strength (+1 to roll due to wisdon) Doors - 7, Machines - 10, Generators - 13, Robots - 15, Cars - 17
Savings: $900 Starting Money: $2400 Current Money:
Items: brass knuckles, shield, 9 mm pistol, leather jacket, blue jeans, boots, flashlight, utility belt, handcuffs, cell phone with latest apps,
Trophy Items:
SCMs: DR Leonard Sharp ( creator works for Ferris enterprises)
Costume/Uniform: wears just clothing
Background: SPEHR was designed at Ferris enterprises by Dr Sharp. Its purpose was to protect humans and to stop evil. SPEHR is very naive with cultural events and uses mostly logic and training in his responses and opinions. SPEHR wants to learn more things and would like to know if his primary function is just his only function or is there other functions out there.
|
|
|
Post by dspurrier on Feb 20, 2019 9:56:25 GMT
current money is $2000
saves: poison: 9 (11 gas) missles: 11 science: 12 Spells: 12 plot: 13
|
|
|
Post by sheliakbob on Feb 20, 2019 11:22:42 GMT
hrmm. Just to note, the Pantheon campaign is set in the 30th Century, in the Big Bang comics universe, not DC.
|
|
|
Post by sheliakbob on Feb 22, 2019 6:42:11 GMT
[Meet the NPC's]
KANGAROO KID real name: Groven Tor Race: Half-Human 1st level Fighter, would be Superhero. STR: 11 INT: 7 WIS: 11 CON: 14 DEX: 14 CHA: 11 HP: 6 punch-kick damage 1D6 AC: 9 [10] Saves: Missiles 13 Poison 13 Plot 15 Science 15 Spells 16 Special Abilities: Leap Higher--18' high jump Run Faster--move 90 LEAP (once per day) as the superpower, but it is a unique mutation. He cannot advance as a Superhero or gain/use any other Superpowers Groven's (Grove to his friends) mother claims that he is "Half Were-Kangaroo" which is why he can only transform his lower body. No one has ever heard of a "Were-Kangaroo" and his mother just says, "It's complicated" when asked about his father.
HORN BOY real name: Kloot Race: Alien 1st Level Fighter, would-be Superhero STR: 15 INT: 8 WIS: 6 CON: 14 DEX: 12 CHA:9 HP: 5 punch-kick-headbutt damage: 1D6 charge: 2D4 AC: 7 [12] Saves: Missiles 13 Poison 13 Plot 15 Science 15 Spells 16 Special Abilities: Tough Skin gives him AC:7[12] Run Faster: 90'move, only as charge however. Normally 60' Horns: short tough horns on his forehead. do 2D4 damage when he charges. Charge: +2 to hit -2 to AC has to begin at 90'away from opponent. Usable on first turn of combat, but then takes two turns of movement to set up again. Kloot comes from the Planet Oomorion. His people are placid, even-tempered herbivores, most of the time. However, they solve every dispute with a ritual charge/head butt duel. They live in high tech Yurts with modern techno-luxuries. Few ever leave their homeworld. Kloot is abnormal for his species. A loner, outsider with an insatiable curiosity about "what's out there" and a burning desire to protect the weak. By hitting things with his head.
|
|
|
Post by Adminenkainen on Feb 22, 2019 16:22:57 GMT
These are my back-up against an evil super alien? We are so toast...
|
|
|
Post by sheliakbob on Feb 26, 2019 6:08:31 GMT
comicvine.gamespot.com/images/1300-3637641Link goes to panel from Big Bang comics, in which you can see Kangaroo Kid talking to Moon Girl while Encyclopedia Boy (with the enlarged cranium and fin like ears) and Horn Boy/Kloot (long neck and...well...horns) wait in line. the girl with the antennae might be Emergency Girl, but we cannot confirm that at this time.
|
|