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Post by Adminenkainen on Dec 12, 2018 15:37:57 GMT
If I was going to use only Centaur Comics as my campaign model,
Aliens would be eliminated as a race. Mermen would be any human descendants of Neptune, and not an actual separate race.
Magic would be something that was more common in the past, but is very rare now, so I would limit the campaign to one magic-user at a time. Superpowers are either mechanical/scientific in nature, or are mind over matter and can be learned by anyone with enough discipline.
I would start the campaign somewhere in 1940-1942. Almost all bad guys would be human hoodlums and mobsters, which would be fine for low level play. For higher level play, they would need to either go into space and fight aliens, find a gate to Abdallah's alternate world Middle Ages and fight dinosaurs, or jump ahead in time to the "futuristic" 1950s and battle robots.
A JSA-style team of published heroes would have to take three heroes from each dream title, and would give you a roster of Dr. Mystic, Bart Regan, Clock, Arrow, Dean Denton, Ben Trumpson, Amazing Man, Fantom of the Fair, and the Shark.
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Post by order99 on Dec 19, 2018 2:44:10 GMT
So, no Half-Aliens, Aliens, Androids or Animal People? Sounds pretty focused and unique-although for Modeling purposes one could always rename them to 'Human, Altered".
I take it there's a disproportionate mix of Fighters and Mysterymen in your possible Centaur campaign? I LOVE your JSA roster for Centaur BTW.
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Post by Adminenkainen on Dec 20, 2018 14:34:38 GMT
Specifically, the Centaur version of the JSA would contain 3 fighters, 1 magic-user, 1 mysteryman, and 4 superheroes. But that's a skewed example; outside of those 4 superheroes, most of the rest of Centaur's characters are fighters, and there are 2 magic-users in total.
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