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Post by Adminenkainen on Sept 15, 2015 5:15:17 GMT
For a long time, I had not planned on there being a Supplement V, but this was too good a chance to pass up. With the permission and cooperation of Gary Carlson and Chris Ecker, I have produced the most comprehensive RPG product yet covering Big Bang Comics. Big Bang Comics has been around since 1994. Specializing in faux stories set in the 1940s-1970s, Big Bang attracted a small but dedicated audience with pastiche characters, like the Batman-like Knight Watchman. In 1996, Big Bang was absorbed into Image Comics and their history was the official history of the Image Comics universe for a time. Big Bang Comics is still around, all these years later, published by AC Comics. Go here to read more about it -- then come back here and ask me your questions about it. Then look for the e-book Supplement V: Big Bang on DriveThruRPG.com, starting September 20!
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az
Great Member
i am a kind and respectful person,and i always do the right thing,no matter what!
Posts: 76
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Post by az on Sept 20, 2015 18:42:07 GMT
wow,that is the best news yet?
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Post by order99 on Sept 21, 2015 1:54:40 GMT
bigbangcomics.com/ A deliberately Retro series of comics teaming up with an equally Retro-genre RPG? Sounds like a match made in Heaven to me!
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Post by Adminenkainen on Sept 21, 2015 15:25:30 GMT
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az
Great Member
i am a kind and respectful person,and i always do the right thing,no matter what!
Posts: 76
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Post by az on Oct 4, 2017 23:05:13 GMT
Yay,by the way,how many characters appear in it?, Sorry to ask.
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Post by order99 on May 1, 2019 2:15:30 GMT
This seemed like a good place for Big Bang specific questions...
Re: Big Bang Comics, the Ghost (page 8):
"Ghost . Ghosts may be supernatural, or they may be caused by temporal paradoxes (like Dr. Weird). Ghosts may be Magic-Users or Superheroes. Ghosts are solid most of the time, but may turn ethereal for 1 turn per level per day. An ethereal ghost (or, really, anyone ethereal) is unaffected by all physical attacks and barriers (such as doors, walls, etc.; an ethereal figure tends to float right above floors, unless willing oneself to move through them), but is still affected by magic or magic weapons (like a sword +1). Ghosts are 90% immune to magic that affects living humans, like Charm Person and Hold Person, but are affected by anything that targets the undead as if possessing a Hit Die equivalent to their level."
Unfortunately I haven't had the unique joy of reading the Big Bang comics themselves yet, so-were the Ghost types in those comics also portrayed as not needing to eat, breathe or sleep and immune to poison or disease as portrayed in many RPG's, or were they a sort of 'living Ghost' as you seemed to imply in the description above?
Long story short (too late, heh) would a Big Bang Ghost PC be almost immune to magic that affects living men, but yet be in danger of drowning or starving to death? As written this would seem to be the case, but what were your actual intentions for the Race? All clarifications appreciated...
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Post by Adminenkainen on May 1, 2019 16:02:08 GMT
Good questions! In Big Bang Comics, their ghost Hero is Dr. Weird, but he's not any traditional type of ghost. He's a time traveler who went outside his own timeline, which makes you a ghost (I know, it's way different than the supernatural works in any other comic book cosmologies). Since he's not dead in any traditional sense, then he's also in a sense still alive, which provides a loophole for life-affecting stuff to work on him.
I'm not suggesting that every ghost Hero in a Big Bang-inspired campaign needs to be a time traveler, but there does need to be some loophole that allows things to work on them (like how androids need to be mostly synthetic flesh and blood so they are as vulnerable as the other races).
Some other possible loopholes: The Hero is still in love, and his love somehow has kept his heart alive, even though the rest of him is dead. A half-aware ghost finds his brain is a brain in a jar, retrieves it, and finds it restores him to full consciousness while it's inside his spectral body.
In both cases, the spectral body recreates a working circulatory system that pumps ectoplasm to the heart or brain in lieu of blood in order to keep it functioning, and any disruption to the fake system runs the risk of killing the still-living organ.
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Post by order99 on May 5, 2019 2:05:16 GMT
Sounds like that just might work with enough Handwavium...
I suppose I could have a 'True' Ghost PC (no mortal weaknesses such as eating, breathing, sleeping , poison etc) if I ladled on enough extra Weaknesses such as:
Vulnerable to Holy/Unholy water
Vulnerable to Wrecking (unable to reform for a full day)
Tied to a place, object or person-unable to travel far from the place or person, subject to Command on destruction by the object's holder
Treated as Extraplanar (subject to Circles of Protection, Magic Circles etc)
Unable to cross rings of Blessed Salt, Iron or Silver
Hmmmm.....I might have to come up with a 'Ghost 2.0' like you did with both the Basic Book Android and the Big Bang Android-i'll let you know if Inspiration strikes later!
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Post by Adminenkainen on May 5, 2019 14:16:48 GMT
I'll be waiting to see. Just remember, for a true golden age aesthetic, you don't want it to make too much sense or show too much consistency.
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Post by maxwellchris on Dec 2, 2020 23:15:49 GMT
Pardon my grave digging, but I've been going through some of the 1st ed Supplements, and I am really quote enamored of this one. How much would it take for the Big Bang Supplement to "work" with the 2nd Ed Back book, do you think? I just really like this book...it's a such a great piece of work!
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Post by Adminenkainen on Dec 3, 2020 0:44:09 GMT
Well, paladin stunts may not make sense anymore, in the context of how stunts now work in 2nd edition. Everything else could probably work as optional rules.
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Post by order99 on Dec 3, 2020 3:12:30 GMT
Well, paladin stunts may not make sense anymore, in the context of how stunts now work in 2nd edition. Everything else could probably work as optional rules. I dunno, I could almost see even the Paladin Stunts working parallel to the Mysteryman-because if the Fabulous Five were three Lvl 5 Mysterymen and two Lvl 5 Fighters (Rennie and Monk) and all were specialists in their fields-then Doc Savage would still be a Lvl 6 Paladin, able to completely outdo them briefly and when the Plot Calls For It. Paladin Stunts honestly seem more like low-grade Super Powers than mere 'Pinnacle' Abilities to me...
Mostly i'm thinking of Batman in his own comics (let's say Lvl 6 Mysteryman Lvl 4 Fighter) vs Grant Morrison's Batgod (Lvl 10 Paladin) from his JLA run:
The former fights several thugs at once without breaking much of a sweat, vaults from places that would terrify an Olympic Gymnast, escapes traps and bindings like Houdini, can invent 'One-shot' Potions, Pills or gadgets over the course of several sleepless days, convinces Government Agents to trust a Masked Vigilante with Classified Info...
The latter battles entire crazed mobs of thugs, goes toe-to-toe with Metahumans, out-maneuvers and outfights Trained Military Squads, just 'happens' to have the right gadget or chemical he needs several times per comic, stops a salvo of chain-gun fire with his chest (and later discards the ruined Impact-Plating Vest he was packing because 'he always has a plan') sneaks into secured areas no Human Being should be able to physically get to, hides in an enemy's Blind Spot, has disguises and Alternate IDs that never fail, Wrecks things no Mere Mortal should be able to Wreck (whether by Utility Gadget or sheer desperation),routinely breaks Olympic records while adventuring, and Bluffs GODS.
Admittedly the language might need to be updated (Disguise would be shorter lived but impenetrable,say Save vs Plot at -5, Minor Wrecking Things might give a Bonus Die on the 2D6 roll and temporarily 'pop' the Lvl 4 Limit, Climb might be automatic and faster, etc) but I could see it work. In short-the Mysteryman is the Pinnacle of human achievement...but the Paladin is a human wrecking ball with limited Plot Armor...
Darn it, now i'm getting more ideas for that Pulp Hero... where to find the time?
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Post by Adminenkainen on Dec 7, 2020 16:58:28 GMT
Huh, maybe it's all good after all. Who knew?
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Post by Adminenkainen on Jan 9, 2021 17:35:18 GMT
For the POD version: the cover, I'm calling that "good enough", but the interior all looks great. It is EXPENSIVE - easily the most expensive H&H book ever -- since it has color interior. I recommend it for H&H and Big Bang Comics serious collectors only!
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az
Great Member
i am a kind and respectful person,and i always do the right thing,no matter what!
Posts: 76
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Post by az on Jan 9, 2021 21:37:36 GMT
wow,awesome
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